R1 The Go/No-Go

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Nº 06 — The Go/No-Go For the moment you have to decide whether you're actually ready. Six moves for a real decision — one that survives contact with the people who disagree: CRITERIA, PROOF, DISSENT, RISK, DECIDE, COMMIT.

Nº 06 — The Go/No-Go For the moment you have to decide whether you're actually ready. Six moves for a real decision — one that survives contact with the people who disagree: CRITERIA, PROOF, DISSENT, RISK, DECIDE, COMMIT.